Paperbound character showcase continues! Today’s character: Scarab!

December 16, 2014

Scarab-Preview

Hello once again, and welcome to Dissident Logic’s character preview week! I’m Mike Smith, character designer on the indie brawler Paperbound. This week we flip a few pages in the Book of the Dead and check out our heavy armored brute, the Scarab. Below you can see his final in-game design. With a shell of steel and harpoon like claws, don’t let his size fool you. This is one fast bug!

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The idea for the scarab came to me late on night while piecing together various human-like opponents for the games multiplayer. I was beginning to feel that the human form was odd and felt out of place in the world of Paperbound. Hence the bug hunt. After researching some Egyptian jewelry I had my man…er…bug. There weren’t a lot of sketches for this particular character, but here are a few below that ultimately led to the beefier, rotund design of the Scarab.

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Once the character’s overall form was ready to go, I turned to color. This was one of our color sample sheets used to determine what his final shell and belly swatches would be.

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The Scarab’s final menu only had one quick sketch, roughly painted in Photoshop, before settling on the Egyptian pillar used by the other characters within the Book of the Dead. I had ideas of him emerging from the mouth of a cave or erupting from a sand dune, but we ultimately had to stick to one unique platform for all the characters to use. You can see the rough painting below, followed by the final design.

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When the Scarab was wrapped up and his menu finished, I went back and fooled around with his initial design and expanded on it slightly. These concepts below do not represent his abilities in-game (the wings), but were a fun and relaxing take on the character — adding in giant wings and a head crest similar to a triceratops. These were created in mixed media with marker and paint in Sketchbook Pro.

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So that concludes week seven of our character previews! We have a lot more to come, so we hope you can pop in next week to see the latest update! Thanks for taking the time to look at our work, and make sure to check out our Facebook page for additional updates and news!

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Clip of the week: Mischievous mayhem

December 12, 2014

Check out the well timed scissor kill followed by an ink bomb double-kill!

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Paperbound character showcase continues! Mumsy concept art!

December 3, 2014

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Continuing on from yesterday, we wanted to share a bit more info on the creative process behind Mumsy!

Mumsy was sketched pretty early on in the process. At first, he was smaller, rounder, and had two eyes–one popping out of his head bandages, and the other centered in his belly. I never saw them as quite human at the time. They were something unworldly, a beast that had been mummified to protect the tombs of the pharaohs and would rise when needed. They were taught to see danger, expanding their minds and physical forms, thus the giant eye that is always watching for peril. These images below show just a few of the first sketches and thumbnails.

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The next image was actually created as a conceptual piece for a single player campaign that we were prototyping early in development before we settled on multiplayer. Here the “one eye” concept is still intact. However, he is given a heavier body, scrap metal armor with spikes, and a horn that has grown from his skull. I remember, I was sitting in church while drawing this particular image. You can see the initial red pencil drawing I was doodling which was later scanned into Sketchbook Pro where I finished the overall look of the character.

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When we began to focus on multiplayer only, the look of the character started to change. I moved away from the gritty shape of the original design to a slightly more rounded, tear drop form. This ultimately gave way to the final look of the character emerging from his broken sarcophagus that I sketched early one Saturday morning. This design would establish the feel of the character and his menu selection screen.

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This eventually led to a few more sketches and concepts for the character. Here I found myself doodling him in various poses and positions. At one point, I even slapped a jetpack on his back. It was more for the fun of it than an actual game play element. But perhaps, “Jetpack Mummies” is a game just waiting to be made?

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Finally, his weapon was the last thing to be created. A character of his size needed something beefier than a single blade, spear, or bow. I decided, early on, to give him a heavy Egyptian war axe. Most Egyptian axes were slightly smaller, and usually carried single-handedly. Here the axe is exaggerated to create a slightly more menacing weapon.

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So that concludes week six of our character previews! Mumsy was a joy to work on and came naturally to me at the drawing table. He stands out as one of my favorite characters in Paperbound. So I hope you enjoyed this closer look!

However, we have a lot more to come, so we hope you can pop in next week to see the latest update! Thanks for taking the time to look at our work, and make sure to check out our Facebook page for additional updates and news!

Posted by Paperbound




Paperbound character showcase! Today’s character: Mumsy

December 2, 2014

Mummy-Preview-Sheet

Hello once again, and welcome to Dissident Logic’s character preview week! I’m Mike Smith, character designer on the indie brawler Paperbound. This week we journey back into the Book of the Dead and check out one of my favorite fighters, Mumsy. Below you can see his final design and the giant executioner axe he wields into battle.

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Mumsy’s character selection image is one item that had significant changes. I’ve included the original, and the final design below. At first, I returned to the original idea of him emerging from his sarcophagus. However, as the character roster grew it became important to unify the fighters on a single menu screen, within their own books, to help cut down on clutter. So ultimately, Mumsy ended up on the same stand/pedestal as Horus, Scarab, and The Guardian.

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Check back tomorrow where we talk a bit about the concept images and creative process behind Mumsy!

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Dissident Logic is giving away 5 passes for PlayStation Experience!

November 28, 2014

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We are extremely happy to announce that we are giving away 5 free passes to attend PlayStation Experience on December 6 & 7th to celebrate Paperbound being playable on PS4 at the event!

For a chance to win, all you have to do is follow Paperbound on Twitter: @Paperboundgame and then Tweet who your favorite character from Paperbound is and why! The characters are all in the image above, and you can also check out the character profiles below. Winners will be randomly selected by Paperbound team from the Tweets and notified via Twitter!

Contest ends Sunday 11/30 at 10PM PST.

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Paperbound character concept art! Today’s character: The Scarab

November 20, 2014

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Hey everyone! This is Mike Smith, character designer on the indie brawler Paperbound. We are taking a slight break this week with our character profiles, and instead, I wanted to post some conceptual art for one of our warriors, the Scarab. He’s a lumbering powerhouse of strength and brutality found in the Book of the Dead. We’ve yet to highlight him, but I thought…why not give an early glimpse?

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Thanks for keeping Paperbound on your radar, and we hope to have the next update out soon!

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Paperbound character showcase! Today’s character: The Monk!

November 17, 2014

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Greetings! I’m Mike Smith, character designer on the indie brawler Paperbound! This week we introduce the monk, a spiritually disciplined, yet versatile fighter, from the Book of Five Rings. And yes…he has a really cool hat. Don’t they all?

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Take a moment and check out the images above to how this character was developed, and if you’d like additional info head on over to our IndieDB page at the following link:

http://www.indiedb.com/games/paperbound/news/character-highlight-week-5-warrior-monks-and-the-hats-of-unusual-size

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Paperbound character showcase! Today’s character: NinjEddy!

November 14, 2014

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Bam! Day four of Paperbound’s character showcase is upon us, and a stealthy ninja has just garroted our website! Check out some of the images and concepts we used to develop NinjEddy, a fast, katana-wielding ninja from “The Book of Five Rings”.

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For more detailed information, check out our indieDB page at the following link: http://www.indiedb.com/games/paperbound (4 photos)

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Paperbound character showcase! Today’s character: Horus!

November 13, 2014

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Hey, its time for another update! Feast your eyes on our next character, Horus, the God of War from the Book of the Dead. Take a minute to look over our snazzy designs and see his development from a simple sketch, to a fully realized character.

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If you’d like additional info, join us on our IndieDB page where you can get a few more anecdotes and thoughts behind the design of our feathered menace. Be sure to check back soon for another peak at our growing roster of fighters.
Check out the Official Paperbound IndieDB page here!

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Paperbound character showcase! Today’s character: Skull Soldier!

November 12, 2014

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Today’s art hails from Mike Smith, the character designer (and chef) for Paperbound. Yesterday we spent some time with our initial character, Eddy. Today, we dive into the book of “Skull Kingdom” to take a look at the conceptual development of the second character to hit the drawing board: Skull Soldier.

What follows below are several sketches and concept pieces that helped bring this particular character to life. Though not all outfits and versions of this character are found in-game, you can see all the different variations we experimented with to help bring out his personality. Take a moment to scroll through all this beautiful bean footage, and check back tomorrow for another round of concept images as we dive deeper into the world of Paperbound!

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