February 2, 2015
Hello once again, and welcome to Dissident Logic’s character preview week! I’m Mike Smith, character designer on the indie brawler Paperbound. This is the last week of our character previews! Thanks for your time and your interest in our game, the world, and the crazy characters that inhabit it! What better way to end our character preview week then with a journey that goes straight down…
The Minion, a flame demon from the book of Dante’s Inferno was a fun little creature to design. Below is his final in-game appearance with his classic red leathery skin, beady yellow eyes and black, soot colored appendages.
The demons were an interesting lot. I wanted to keep them classical with the typical red skin, yellow eyes, bat-wings, pitchforks and a mouth full of over-sized teeth. They were spiritual creatures that had only one thing on their minds: malice. These next few images show some of the various concepts of the character. A few of the creatures below don’t have wings and were seen as the overlords of the underworld. I attempted a female version of the demon, but it never made it into the game. I actually used Marilyn Monroe and the female gremlin from “Gremlins 2″ as inspiration. Because they look great together right?
A hammer imp.
Larger, flying demon.
One of the demon lords below.
Once the sketch work was wrapped up and we found our demon, I started with the color work. I mainly used colors found in fire, lava and soot. He has the color work of pretty much anything that can burn, cause pain and ultimately bake you alive. I avoided anything with green hues or life giving swatches of color. They were creatures that took life and had no richness or pleasing qualities to their appearance. When you looked at them there was nothing soothing about them. They radiated pain and the feeling of burning.
Fun color palette to work with if I might say.
Next up was his weapon. I decided to go old school on this and give him the classical weapon demons have always been associated with…the pitchfork. Anything else I put in his hands simply didn’t seem right. I avoided typical gun metal coating and gave the weapon the colors of flame and fire. The pitchfork went through only a few changes overall, mostly in weapon thickness and length. You can see the result below. At one point I thought a whip might be interesting, but in the end, the pitchfork won.
Lastly was the demons main menu selection screen. I have provided a few sketches and the final render below. Though I enjoyed the look of the skull cliffs, the steam vent worked the best. Early on, I thought about a cliff made of corpses, but at that point the “E” rating would have rapidly slipped through our fingers. Needless to say it didn’t end up in the final game.
Well that’s a wrap! Over the past eleven weeks we hope you’ve enjoyed this close-up look of our characters. Thanks for all your time, patience and interest in our game. It has been a long road, but a road paved in hard work, creativity and fun. For more updates, announcements and news, check out our Facebook page. Thanks again, and we will see you on the battlefield on PS4 and Steam this February!
Posted by Paperbound