Dissident Logic is giving away 5 passes for PlayStation Experience!

November 28, 2014

We are extremely happy to announce that we are giving away 5 free passes to attend PlayStation Experience on December 6 & 7th to celebrate Paperbound being playable on PS4 at the event!

For a chance to win, all you have to do is follow Paperbound on Twitter: @Paperboundgame and then Tweet who your favorite character from Paperbound is and why! The characters are all in the image above, and you can also check out the character profiles below. Winners will be randomly selected by Paperbound team from the Tweets and notified via Twitter!

Contest ends Sunday 11/30 at 10PM PST.

Posted by Paperbound

Paperbound character concept art! Today’s character: The Scarab

November 20, 2014


Hey everyone! This is Mike Smith, character designer on the indie brawler Paperbound. We are taking a slight break this week with our character profiles, and instead, I wanted to post some conceptual art for one of our warriors, the Scarab. He’s a lumbering powerhouse of strength and brutality found in the Book of the Dead. We’ve yet to highlight him, but I thought…why not give an early glimpse?

Concept2 Concept1 Concept4Concept 5

Thanks for keeping Paperbound on your radar, and we hope to have the next update out soon!

Posted by Paperbound

Paperbound character showcase! Today’s character: The Monk!

November 17, 2014


Greetings! I’m Mike Smith, character designer on the indie brawler Paperbound! This week we introduce the monk, a spiritually disciplined, yet versatile fighter, from the Book of Five Rings. And yes…he has a really cool hat. Don’t they all?

Monk-Character-Sheet-7-Sketch Monk-Character-Sheet-6 Monk-Character-Sheet-5 Monk-Character-Sheet-4 Monk-Character-Sheet-3 Monk-Character-Sheet-3.6 Monk-Character-Sheet-3.5 Monk-Character-Sheet-2 Monk-Character-Sheet-1

Take a moment and check out the images above to how this character was developed, and if you’d like additional info head on over to our IndieDB page at the following link:


Posted by Paperbound

Paperbound character showcase! Today’s character: NinjEddy!

November 14, 2014


Bam! Day four of Paperbound’s character showcase is upon us, and a stealthy ninja has just garroted our website! Check out some of the images and concepts we used to develop NinjEddy, a fast, katana-wielding ninja from “The Book of Five Rings”.

NinjEddy-Char-Sheet-1 NinjEddy-Char-Sheet-4 NinjEddy-Char-Sheet-3 NinjEddy-Char-Sheet-2

For more detailed information, check out our indieDB page at the following link: http://www.indiedb.com/games/paperbound (4 photos)

Posted by Paperbound

Paperbound character showcase! Today’s character: Horus!

November 13, 2014


Hey, its time for another update! Feast your eyes on our next character, Horus, the God of War from the Book of the Dead. Take a minute to look over our snazzy designs and see his development from a simple sketch, to a fully realized character.

Horus-Char-Sheet-3 Skull-Soldier-Char-Sheet-3 Horus-Char-Sheet-Concepts-2 Horus-Char-Sheet-4

If you’d like additional info, join us on our IndieDB page where you can get a few more anecdotes and thoughts behind the design of our feathered menace. Be sure to check back soon for another peak at our growing roster of fighters.
Check out the Official Paperbound IndieDB page here!

Posted by Paperbound

Paperbound character showcase! Today’s character: Skull Soldier!

November 12, 2014


Today’s art hails from Mike Smith, the character designer (and chef) for Paperbound. Yesterday we spent some time with our initial character, Eddy. Today, we dive into the book of “Skull Kingdom” to take a look at the conceptual development of the second character to hit the drawing board: Skull Soldier.

What follows below are several sketches and concept pieces that helped bring this particular character to life. Though not all outfits and versions of this character are found in-game, you can see all the different variations we experimented with to help bring out his personality. Take a moment to scroll through all this beautiful bean footage, and check back tomorrow for another round of concept images as we dive deeper into the world of Paperbound!

Skull-Kid-Char-Sheet-4 Skull-Kid-Char-Sheet-2 Skull-Kid-Char-Sheet-5 Skull-Soldier-Char-Sheet-3


Posted by Paperbound

Paperbound character showcase! Today’s character: Eddy!

November 11, 2014

One of the initial characters to leap outside of his book, motivated by curiosity and a hunger to see the world around him, was a simple stick figure named Eddy.

What you’re looking at are several conceptual variations of our main character. Not all versions will be available in-game. However, when visualizing the character it was fun to put him into various costumes, mobile suits, poses and even give him cyborg enhancements to see where the design process would take us. Creating a stick figure turned out to be a challenging process and it wasn’t till I was sent a quick doodle by Dan, our lead designer and creator of Paperbound, that the character and his overall feel started to fall into place.

Stay tuned for more awesome character showcases as we continue to move closer to the launch of Paperbound!


Eddy_Mockup Weapon_Mockup

Posted by Paperbound

Paperbound is coming to Steam!

October 1, 2014

I’m happy to announce that Paperbound will be coming to Steam in early 2015! We are targetting a late January launch date in order to avoid competing in the holiday big-budget blitz. Thanks to all of you for making this possible!


Posted by Dan Holbert

Gamespot is playing Paperbound today on The Lobby

September 16, 2014

I’m really excited to have the Gamespot crew playing Paperbound live on their show, The Lobby. It’s at 2 pm PST!

I’ve prepared a brand new build of Paperbound for them. Be sure to check it out!

Gamespot The Lobby - Chriss and Dan


Posted by Dan Holbert

Making Art Beautiful and Functional

August 4, 2014

One of the challenges that we have with Paperbound is creating art that doesn’t distract the eye or camouflage characters in this fast-paced game. This video shows you some simple color tweaks that we are applying to make our art work for the game. These are simple things that anyone with Photoshop and a little time to experiment can do. I hope/think you’ll find the video interesting.

Posted by Dan Holbert