January 27, 2015

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Save the date!  Paperbound is going to be having a tournament at Giant Robot in LA on February 7th from 6PM!  The team owes a huge thanks to AngryBananas, Destructoid, and Giant Robot for making this happen!

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Paperbound character showcase continues! Today’s character: Mastodon!

January 22, 2015

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Hello once again, and welcome to Dissident Logic’s character preview week! I’m Mike Smith, character designer on the indie brawler Paperbound. This week we take a look at a colossal pachyderm wielding a hammer of stone into battle: The Mastodon.

I have to admit, it was rather difficult to pick out a unique creature from the Journey books. You could easily pick out a dinosaur but I thought that was a tad too easy. Early in the development process I purchased a copy of “Journey” and each night would write down possible characters to expand upon. These would range from rock creatures, walking petrified trees and moss covered mushrooms. At one point I even had an army of spear totting squids.

However, it wasn’t until late in the book where the exploration party encounters a herd of mastodons that my creative juices started to flow. Next to the Scarab, the Mastodon is one of the biggest fighters in the game.

It only took a small number of sketches to find the look of the character. In one of the illustrations I gave the Mastodon an ivory tusk sword. At first this seemed almost sacrilegious and somewhat morbid. However, the ivory blade was taken from a fallen brother, crafted, sharpened and used by a fellow mastodon to enact revenge. The war paint they use, from various mushrooms and insects, was inspired by the war paint Indian tribes would decorate themselves with just before battle.

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Once the general feel of the character was worked out I moved on to color. Using an existing conceptual sketch I plotted out various versions for his skin and war paint.

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One of the next pieces involved his weapon of choice. I ended up creating three to four different versions of his hammer in the end, including a quick render of the ivory sword and club made from a tree trunk. You can see a bit of that progression below. We ended up mixing a few of the hammers to get to our final design.

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In these final images you can see the overall progression of the Mastodons (I used to call him Mammoot) menu selection screen. I referenced a lot of Riou’s original pencil work for the look of the mushroom. Once we paired that with the cavernous background, it all came together.

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We hope you enjoyed this brief look at one of the many fighters to grace the screen in Paperbound. We have only two fighters left, so we hope you can pop in next week to see the latest update! Thanks for taking the time to look at our work, and make sure to check out our Facebook page for additional news and updates!

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Paperbound character showcase is back! Today’s character: Guardian!

January 14, 2015

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Hello once again, and welcome to Dissident Logic’s character preview week! I’m Mike Smith, character designer on the indie brawler Paperbound. This week we take a look at the final character to emerge from the Book of the Dead: The Guardian.

The Guardian was created near the end of production in an effort to replace Horus, one of the first characters designed for the game. Horus became difficult to read at his small scale and we needed a unique silhouette featuring longer legs and a more prominent beak. However, by this time, Horus had been featured in game-play videos and on his own button for several indie festivals. To be honest, I was shocked we were getting rid of him. No matter how hard you try to distance yourself from your creations, you kind of get attached to certain characters over the course of development.

Below you can see the Guardians final in-game appearance. In the end, he turned out to be a fun addition to the Book of the Dead, and I’m also relieved that Horus got to stay!

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This next selection of images shows some of the conceptual sketches and thought process behind the character. We ultimately wanted a thinner, leaner version of the character. But the earlier versions of the Guardian had beefier, human like proportions sporting heavy armor and wings that would have taken far too long to animate. As a Guardian, he needed to be fast, sleek and ready to move at moments notice…not bogged down in bulky, cumbersome armor. You can see some of that progression below.

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Once the overall look of the character was established I moved on to color. I took my cue from actual Egyptian architecture using bright organic colors to create a wide variety of choices.

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The Guardians sword was based on actual Egyptian weaponry. However, I exaggerated the curve of the blade to make it slightly more aggressive. Though he sports two swords on his menu screen he actually only uses one in-game. Below I’ve provided a few early sketches and the final render completed in Photoshop.

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In this final image you can see him perched atop his menu select screen. The same Egyptian pillar shared by all the characters from the Book of the Dead.

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So that concludes week eight of our character previews! We have a lot more to come, so we hope you can pop in next week to see the latest update! Thanks for taking the time to look at our work, and make sure to check out our Facebook page for additional news and updates!

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Paperbound character showcase continues! Today’s character: Scarab!

December 16, 2014

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Hello once again, and welcome to Dissident Logic’s character preview week! I’m Mike Smith, character designer on the indie brawler Paperbound. This week we flip a few pages in the Book of the Dead and check out our heavy armored brute, the Scarab. Below you can see his final in-game design. With a shell of steel and harpoon like claws, don’t let his size fool you. This is one fast bug!

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The idea for the scarab came to me late on night while piecing together various human-like opponents for the games multiplayer. I was beginning to feel that the human form was odd and felt out of place in the world of Paperbound. Hence the bug hunt. After researching some Egyptian jewelry I had my man…er…bug. There weren’t a lot of sketches for this particular character, but here are a few below that ultimately led to the beefier, rotund design of the Scarab.

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Once the character’s overall form was ready to go, I turned to color. This was one of our color sample sheets used to determine what his final shell and belly swatches would be.

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The Scarab’s final menu only had one quick sketch, roughly painted in Photoshop, before settling on the Egyptian pillar used by the other characters within the Book of the Dead. I had ideas of him emerging from the mouth of a cave or erupting from a sand dune, but we ultimately had to stick to one unique platform for all the characters to use. You can see the rough painting below, followed by the final design.

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When the Scarab was wrapped up and his menu finished, I went back and fooled around with his initial design and expanded on it slightly. These concepts below do not represent his abilities in-game (the wings), but were a fun and relaxing take on the character — adding in giant wings and a head crest similar to a triceratops. These were created in mixed media with marker and paint in Sketchbook Pro.

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So that concludes week seven of our character previews! We have a lot more to come, so we hope you can pop in next week to see the latest update! Thanks for taking the time to look at our work, and make sure to check out our Facebook page for additional updates and news!

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Clip of the week: Mischievous mayhem

December 12, 2014

Check out the well timed scissor kill followed by an ink bomb double-kill!

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Paperbound character showcase continues! Mumsy concept art!

December 3, 2014

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Continuing on from yesterday, we wanted to share a bit more info on the creative process behind Mumsy!

Mumsy was sketched pretty early on in the process. At first, he was smaller, rounder, and had two eyes–one popping out of his head bandages, and the other centered in his belly. I never saw them as quite human at the time. They were something unworldly, a beast that had been mummified to protect the tombs of the pharaohs and would rise when needed. They were taught to see danger, expanding their minds and physical forms, thus the giant eye that is always watching for peril. These images below show just a few of the first sketches and thumbnails.

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The next image was actually created as a conceptual piece for a single player campaign that we were prototyping early in development before we settled on multiplayer. Here the “one eye” concept is still intact. However, he is given a heavier body, scrap metal armor with spikes, and a horn that has grown from his skull. I remember, I was sitting in church while drawing this particular image. You can see the initial red pencil drawing I was doodling which was later scanned into Sketchbook Pro where I finished the overall look of the character.

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When we began to focus on multiplayer only, the look of the character started to change. I moved away from the gritty shape of the original design to a slightly more rounded, tear drop form. This ultimately gave way to the final look of the character emerging from his broken sarcophagus that I sketched early one Saturday morning. This design would establish the feel of the character and his menu selection screen.

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This eventually led to a few more sketches and concepts for the character. Here I found myself doodling him in various poses and positions. At one point, I even slapped a jetpack on his back. It was more for the fun of it than an actual game play element. But perhaps, “Jetpack Mummies” is a game just waiting to be made?

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Finally, his weapon was the last thing to be created. A character of his size needed something beefier than a single blade, spear, or bow. I decided, early on, to give him a heavy Egyptian war axe. Most Egyptian axes were slightly smaller, and usually carried single-handedly. Here the axe is exaggerated to create a slightly more menacing weapon.

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So that concludes week six of our character previews! Mumsy was a joy to work on and came naturally to me at the drawing table. He stands out as one of my favorite characters in Paperbound. So I hope you enjoyed this closer look!

However, we have a lot more to come, so we hope you can pop in next week to see the latest update! Thanks for taking the time to look at our work, and make sure to check out our Facebook page for additional updates and news!

Posted by Paperbound




Paperbound character showcase! Today’s character: Mumsy

December 2, 2014

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Hello once again, and welcome to Dissident Logic’s character preview week! I’m Mike Smith, character designer on the indie brawler Paperbound. This week we journey back into the Book of the Dead and check out one of my favorite fighters, Mumsy. Below you can see his final design and the giant executioner axe he wields into battle.

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Mumsy’s character selection image is one item that had significant changes. I’ve included the original, and the final design below. At first, I returned to the original idea of him emerging from his sarcophagus. However, as the character roster grew it became important to unify the fighters on a single menu screen, within their own books, to help cut down on clutter. So ultimately, Mumsy ended up on the same stand/pedestal as Horus, Scarab, and The Guardian.

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Check back tomorrow where we talk a bit about the concept images and creative process behind Mumsy!

Posted by Paperbound




Dissident Logic is giving away 5 passes for PlayStation Experience!

November 28, 2014

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We are extremely happy to announce that we are giving away 5 free passes to attend PlayStation Experience on December 6 & 7th to celebrate Paperbound being playable on PS4 at the event!

For a chance to win, all you have to do is follow Paperbound on Twitter: @Paperboundgame and then Tweet who your favorite character from Paperbound is and why! The characters are all in the image above, and you can also check out the character profiles below. Winners will be randomly selected by Paperbound team from the Tweets and notified via Twitter!

Contest ends Sunday 11/30 at 10PM PST.

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Paperbound character concept art! Today’s character: The Scarab

November 20, 2014

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Hey everyone! This is Mike Smith, character designer on the indie brawler Paperbound. We are taking a slight break this week with our character profiles, and instead, I wanted to post some conceptual art for one of our warriors, the Scarab. He’s a lumbering powerhouse of strength and brutality found in the Book of the Dead. We’ve yet to highlight him, but I thought…why not give an early glimpse?

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Thanks for keeping Paperbound on your radar, and we hope to have the next update out soon!

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Paperbound character showcase! Today’s character: The Monk!

November 17, 2014

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Greetings! I’m Mike Smith, character designer on the indie brawler Paperbound! This week we introduce the monk, a spiritually disciplined, yet versatile fighter, from the Book of Five Rings. And yes…he has a really cool hat. Don’t they all?

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Take a moment and check out the images above to how this character was developed, and if you’d like additional info head on over to our IndieDB page at the following link:

http://www.indiedb.com/games/paperbound/news/character-highlight-week-5-warrior-monks-and-the-hats-of-unusual-size

Posted by Paperbound